Final Project: Completed Game

 Game Development  / Week 09 – Week 15

Final Project: Completed Game 

Low J- Yin / 0352888


Introduction



Exercise

Google Docs:


For this task, we focused on completing the final game experience and refining the overall design. To enhance the gameplay, I began by adding additional levels to the map, ensuring a smoother progression and a more engaging experience for players. I also worked on making the background more immersive, adding details and visual elements that enrich the game world and draw players into the environment.


 I focused on redesigning all the platforms and levels to enhance the gameplay experience. This redesign aimed to improve the flow and challenge of each level, creating a more cohesive and enjoyable journey for players. Additionally, I added content to provide users with a better understanding of the game’s story and objectives, helping to create a stronger connection to the game.


In this stage of development, I worked on enhancing the game’s visual appeal by adding new elements to the background. These included flowers, grass, stones, and clouds, all of which were designed to create a more immersive and visually engaging environment. The goal was to make the game world feel more alive and inviting for players as they navigate through the levels.


I added a sidekick character that follows the player throughout the game. Since the game is designed for single-player mode, the idea was to introduce a companion to reduce the feeling of loneliness. The sidekick functions as a pet, staying close to the player and enhancing the overall experience with a sense of companionship. This addition adds both emotional depth and visual interest to the gameplay.


Here is the art asset:


To make sure the game will went smoothly, the pet will also running back and forward with the player, while player standing, the cat will also waiting. To enhance user interaction, I updated the player’s behavior at the start of the game. Instead of simply standing still, the player character now salutes and smiles when the user enters. This small gesture adds a welcoming touch, making the experience feel more engaging and personable from the very beginning.


Next, to add more depth and complexity to the levels, I introduced an underground section. This addition expands the gameplay environment, providing players with new areas to explore and challenges to overcome, further enriching the overall experience.


I added a Menu Scene to enhance the game’s structure and navigation. To make it more engaging, I incorporated a sound system for both the main scene and the menu scene, creating a more immersive and interactive experience for players.


Unfortunately, when i wanna upload the file, i accidentally delete the whole thing in Unity. So i can only rush a small part for sir to have fun with the game (its abit sad to me), there are many things that i cannot manage the time to be done as some of the stuff i cant find back the tutorial and rushed by few hours. I tried everything i could to find the files but it does not work. 

Here is the final walkthrough video & Zip file:

https://drive.google.com/drive/folders/10OEjMw9BOjs2yqulXHFltc2RYxdrvqPZ?usp=drive_link


Reflection

Throughout the development process, I learned a lot about game design and how small details can significantly impact the player experience. Adding elements like flowers, grass, stones, and clouds to the background taught me the importance of creating an immersive environment. It was satisfying to see how these additions brought the game world to life.

Introducing a sidekick as a companion for the player added emotional depth to the gameplay. It showed me how simple features could make the experience feel more engaging and less lonely for players.

I also learned how critical user interaction is in creating a welcoming experience. Adding animations like a salute and smile for the player character made the game feel more personable and interactive. Expanding the levels with underground sections and introducing a Menu Scene with sound effects further enhanced the game’s depth and engagement.

Overall, this project has been a journey of continuous learning and creativity. It has pushed me to think critically about how every design choice contributes to the player’s overall experience.

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