Final Project: Completed Game
Game Development / Week 09 – Week 15
Final Project: Completed Game
Low J- Yin / 0352888
Introduction
Exercise
In this stage of development, I worked on enhancing the game’s visual appeal by adding new elements to the background. These included flowers, grass, stones, and clouds, all of which were designed to create a more immersive and visually engaging environment. The goal was to make the game world feel more alive and inviting for players as they navigate through the levels.
To make sure the game will went smoothly, the pet will also running back and forward with the player, while player standing, the cat will also waiting. To enhance user interaction, I updated the player’s behavior at the start of the game. Instead of simply standing still, the player character now salutes and smiles when the user enters. This small gesture adds a welcoming touch, making the experience feel more engaging and personable from the very beginning.
Next, to add more depth and complexity to the levels, I introduced an underground section. This addition expands the gameplay environment, providing players with new areas to explore and challenges to overcome, further enriching the overall experience.
I added a Menu Scene to enhance the game’s structure and navigation. To make it more engaging, I incorporated a sound system for both the main scene and the menu scene, creating a more immersive and interactive experience for players.
Here is the final walkthrough video & Zip file:
https://drive.google.com/drive/folders/10OEjMw9BOjs2yqulXHFltc2RYxdrvqPZ?usp=drive_link
Reflection
Throughout the development process, I learned a lot about game design and how small details can significantly impact the player experience. Adding elements like flowers, grass, stones, and clouds to the background taught me the importance of creating an immersive environment. It was satisfying to see how these additions brought the game world to life.
Introducing a sidekick as a companion for the player added emotional depth to the gameplay. It showed me how simple features could make the experience feel more engaging and less lonely for players.
I also learned how critical user interaction is in creating a welcoming experience. Adding animations like a salute and smile for the player character made the game feel more personable and interactive. Expanding the levels with underground sections and introducing a Menu Scene with sound effects further enhanced the game’s depth and engagement.
Overall, this project has been a journey of continuous learning and creativity. It has pushed me to think critically about how every design choice contributes to the player’s overall experience.









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