Task 1: Trending Experience
Experiential Design / Week 01 – Week 14
Task 1: Trending Experience
Low J- Yin / 0352888
Introduction
Lecture
Exercise
Identify what type of XR experience, is AR or MR? Describe why.
AR: Overlaying digital elements onto the real world without them interacting with physical objects or spaces.
MR: Virtual Object that moves around real-world obstacles.
By the explanations, if the project only overlays content without interaction, it's AR. If there's interaction with the physical world, it's MR.
Imagine the scenario in either of the two places. what would the AR experience be and what extended visualization can be useful? What do you want the user to feel?
It could demonstrate the exercises of different gym tools to be use, correct your form in real-time, checking your own calories burned, heart rate.
The users will get motivated as they having a real-time display to make them feel confident and engaged in their workout.
The user will feel confident and in control when they have a
guideline and timer to guiding them, reducing the stress of
preparation and enhancing their cooking skills.
In our recent group project, we split into seven members to delve into the concept of user journey mapping. Our chosen user scenario involves a customer parking in the basement and walking to H&M to buy a T-shirt.
Through this exercise, we learned how user journey maps can significantly influence the overall understanding of a user’s experience. By analyzing each step in the journey—from parking the car to making a purchase—we identified potential pain points and opportunities for enhancing the customer experience.
For a detailed visual representation of our mapping process, you can view our collaborative work on Miro:
We explored the concept of using markers to trigger AR content and how this technology can enhance user engagement.
- Creating Marker-based AR Experiences: This involved practical applications using the Vuforia Engine.
- Introduction to Marker-based AR Experiences: We explored the concept of using markers to trigger AR content and how this technology can enhance user engagement.
We implemented interactive features, such as zooming in and out using arrow buttons or screen navigation tools.
Finally, we right-clicked on the “Inspector” panel, selected “3D Material,” and added a cube on top of our chosen image. When the camera is opened, the result is a dynamic interaction where the 3D cube appears over the image, showcasing the capabilities of AR.
Here is the final outcome:
Add Canvas and UI Elements:
- In the new scene, go to
GameObject>UI>Canvasto add a Canvas to your scene. - Right-click on the Canvas in the Hierarchy window and select
UI>Panel. This will create a Panel that serves as a background for your UI. - To create a button with text, right-click on the Panel and choose
UI>Button - TextMeshPro. This will add a button that uses the TextMeshPro component for clearer and more flexible text. - You can modify the button’s text by selecting the TextMeshPro component within the button, then editing the text in the Inspector.
Previously, we did a marker-base AR experience why we need an ImageTarget to trigger the AR visuals. In our case, we spawn a 3D cube when the image target is detected. We then change it to a video and we added controls to the video.
I came up with three idea:
1.AR Portfolio Viewer
For student and artists, showcasing their work is important. This app could display artwork, showing the story of artwork and also your own portfolio. This makes student could stand out with their portfolio and also their artwork with the visual AR design.
2.AR Interior Design Planner
This apps could scan the QR code, showing how the 1:1 scale furniture looks in your home, you may change the colours and designs too see which are fit your room. You could also check on the quantity and price.
3.AR Beauty Guide
The apps could having step-by-step AR tutorials showing you how to apply the make, suggesting which products that work for your skin tone and type. You may also scan the make products to get instant info, such as price, brand and ingredients.
Presentation Slide:
Reflection
Experience
This was my first time learning about AR
and Unity, and it felt refreshing. I got to learn new things and meet
people from outside my course. The lectures and tutorials gave me the
information I needed for the exercises. The user journey mapping and video
tutorials was helpful for my app design work. Learning Unity, though, was
tough, mainly because I didn’t have the right system set up first. Still,
it was fun to see what I could do with what I already knew.
Findings
I found that Unity’s UI is really hard to
use, but that seems true for many programs. Luckily, there are many video
tutorials available.
Observations
I didn’t notice much during the task,
other than the fact that Unity was new to me and I struggled a lot. Even
so, I enjoyed playing with modeling and playing around with AR.
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