I was playing the game named:" Dream Cream: survival of the sweetest".
This game is about a girl need to collect all of the ingredient to bake
her chocolate bar.
The genre of the game using cartoonish, the design of character following
the style, environment of the game also giving me the good animation.
There are some small comment which is the design skills slightly rough and
untidy.
The sound effects of button are functioning and its match the mood of
the game. The game play are simple and fun. The game also offer a good
storyline.
For my own personal experience, the game is playable and the game stands
out within its genre, the game could be improve by the graphics and
visual designs.
Week 2
The presentation slide:
This week, our group was tasked with re-creating a storyboard for an
existing game. We decided to merge elements of two games, "Plants vs.
Zombies" and "Cooking Mama," with the theme of "humans and zombies." In our
concept, zombies become chefs and use human body parts as ingredients to
cook gourmet dishes, which they serve to other zombies. Through this task,
we gained a deeper understanding of game mechanics and started developing
ideas for the gameplay and storyline.
Week 3
For this week's task, we will started to learn how to use Unity software to develop more about game studies.
We start this exercise by learning how to move the vehicle and placing the obtacles.
Week 4
For this week’s task, we focused on making the player move forward and
shoot food (which is the player's weapon) at animals.
First, we enabled player movement by scripting the character to navigate
around the map.
Here's how its shows when we play on the game scene.
Using the code we learned, I implemented forward and backward movement. Here's
a snapshot of the player movement in the game scene.
Next, we will implement shooting mechanics, where the player can fire food to
attack the animals.
We’ll also be programming the animals to move automatically when specific keys
are pressed. Lastly, when the player successfully hits an animal with food, it
will disappear.
Throughout this project, I’ve gained valuable insights into both the
creative and technical aspects of game development. At the start, when we
were tasked with re-creating a storyboard, I realized how much thought and
planning goes into designing a game’s mechanics and storyline. Our decision
to combine "Plants vs. Zombies" and "Cooking Mama" into a zombie chef-themed
game was both fun and challenging. It taught me the importance of
originality in making a game engaging while still relying on familiar
mechanics to ground it.
As we moved into developing the gameplay, I encountered several new
challenges. Learning how to code player movements was a big step forward. It
wasn't just about making the character move on-screen but ensuring the
movements felt smooth and responsive to the player’s controls. Seeing the
character move for the first time in the game scene was a rewarding moment,
as it showed how coding directly translates to user experience.
Looking back, all the experience has not only improved my technical skills
but also helped me appreciate the complexity of game development. I feel
more confident in my ability to approach challenges in coding and design,
and I’m excited to continue refining our game.
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