Task 1: Game Design Document

Game Development  / Week 01 – Week 14

Task 1: Game Design Document

Low J- Yin / 0352888


Introduction



Lecture

Week 1

Play the past students games at https://thedesignschool.taylors.edu.my/gamezone -> choose the link that says Made With Unity.

Do the review and critical analysis on at least 1 of the game.


I found a lot of interesting gameplay, this is the most addictive game which i had played, here is the link:
https://thedesignschool.taylors.edu.my/gamezone/dream-cream-survival-of-the-sweetest/

I was playing the game named:" Dream Cream: survival of the sweetest". This game is about a girl need to collect all of the ingredient to bake her chocolate bar. 

The genre of the game using cartoonish, the design of character following the style, environment of the game also giving me the good animation. There are some small comment which is the design skills slightly rough and untidy.

The sound effects of button are functioning and its match the mood of the game. The game play are simple and fun. The game also offer a good storyline.

For my own personal experience, the game is playable and the game stands out within its genre, the game could be improve by the graphics and visual designs.




Week 2

The presentation slide:


This week, our group was tasked with re-creating a storyboard for an existing game. We decided to merge elements of two games, "Plants vs. Zombies" and "Cooking Mama," with the theme of "humans and zombies." In our concept, zombies become chefs and use human body parts as ingredients to cook gourmet dishes, which they serve to other zombies. Through this task, we gained a deeper understanding of game mechanics and started developing ideas for the gameplay and storyline.

Week 3

For this week's task, we will started to learn how to use Unity software to develop more about game studies.


We start this exercise by learning how to move the vehicle and placing the obtacles.




Week 4
 For this week’s task, we focused on making the player move forward and shoot food (which is the player's weapon) at animals. 


First, we enabled player movement by scripting the character to navigate around the map.


Here's how its shows when we play on the game scene.


Using the code we learned, I implemented forward and backward movement. Here's a snapshot of the player movement in the game scene.


Next, we will implement shooting mechanics, where the player can fire food to attack the animals. 


We’ll also be programming the animals to move automatically when specific keys are pressed. Lastly, when the player successfully hits an animal with food, it will disappear.

Here’s the final outcome of our game exercise:


Week 5









Presentation Slides:


Google Docs:

Video Presentation Slide:


https://youtu.be/e-rh1FqFrqQ


Reflection

Throughout this project, I’ve gained valuable insights into both the creative and technical aspects of game development. At the start, when we were tasked with re-creating a storyboard, I realized how much thought and planning goes into designing a game’s mechanics and storyline. Our decision to combine "Plants vs. Zombies" and "Cooking Mama" into a zombie chef-themed game was both fun and challenging. It taught me the importance of originality in making a game engaging while still relying on familiar mechanics to ground it.

As we moved into developing the gameplay, I encountered several new challenges. Learning how to code player movements was a big step forward. It wasn't just about making the character move on-screen but ensuring the movements felt smooth and responsive to the player’s controls. Seeing the character move for the first time in the game scene was a rewarding moment, as it showed how coding directly translates to user experience.

Looking back, all the experience has not only improved my technical skills but also helped me appreciate the complexity of game development. I feel more confident in my ability to approach challenges in coding and design, and I’m excited to continue refining our game.

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