Task 1: Thematic Interactive Design Proposal
Advanced Interactive Design / Week 1 - Week 4
Task 1: Thematic Interactive Design Proposal
Low J- Yin / 0352888
Introduction
Lecture
Week 1
Sir have give us brief for MIB.
Week 2
By this week, we had try to learn how to draw animation using Adobe Animate.
Week 4
1. Squash and Stretch
2.Anticipation
3.Staging
4. Straight-ahead Action and Pose to Pose
5.Follow through and Overlapping Action
6.Slow in and Slow out
-slow
7.Arc
-using arc as animation path instead of straight lines.
8.Secondary Action
-use secondary action to elicit emotions in your users.
9.Timing
- quickly or slowly to show the information.
10.Exaggeration
11.Solid Drawing
-visual drawing to help consistent.
12.Appeal
-animation need to appeal to the viewers.
Week 5
Public Holiday
Exercise
Thematic Interactive Website Proposal for Brand Engagement. A thematic
interactive website is a website that focuses on a specific theme or
concept with the aim of incorporating interactive elements to interact
with users. Most such websites utilize multimedia such as videos,
animations, interactive graphics displayed on the page, or
other clickable elements which have interactive components that provoke
the user. This dynamic experience is meant to keep the user interested
in
addition to the thematic concept. Themes in such websites vary
from educational, cultural, promotional campaigns to product
launch.
Students are required to create a thematic interactive website
proposal with the topic of their choice.
My initial idea for this project is inspired by my childhood memories of
playing dress-up games on the website "Y8." This nostalgic element drives
my vision for a Barbie dolls game website, focusing on the theme of
dressing up Barbie dolls.
fig 1.1 inspiration
The website concept revolves around a retro, early 2000s aesthetic,
featuring pixelated Barbie dolls that users can dress up with a simple
button press. This design aims to evoke nostalgia and fun, showcasing
a variety of styles reminiscent of that era. The dolls will be
displayed on one side, with different series of Barbie outfits
available for dressing up on the other.
fig 1.2 research of barbie website
Initially, I planned to incorporate official Barbie doll brand clothes
into the project. However, due to limited available information, I
decided to pivot to a local Malaysian clothing brand that aligns well
with my concept. I chose "Mother Chucker's," a brand by Jane Chucks,
known for its trendy and suitable clothing for this project.
The updated concept is akin to stepping into a time machine, capturing
the excitement and fun of fashion through our pixelated dolls. By
changing outfits, users gradually get introduced to the "Mother
Chucker's" clothing brand. The theme is nostalgic, fun, and engaging,
designed to attract fashion enthusiasts, nostalgic individuals, young
ladies, and teenage girls.
fig 1.4 mood board
The colour theme will primarily use pinks and gaming style graphics,
creating a cute and engaging vibe. This design aims to make the audience
feel involved with the brand by dressing up their dolls, appealing
particularly to young ladies and teenage girls.
My Goal & Objectives:
1. Engagement: Incorporate interactive elements to keep users engaged.
2. Interactivity: Enable clickable elements for easy outfit changes.
3. Exploration: Allow users to explore various outfits and styles.
fig 1.5 flow chart
The user journey on the website begins with the homepage, where users
are immediately greeted by a 1:1 pixel doll and a welcoming message
popup.
Homepage: Users are greeted by a 1:1 pixel doll and a welcoming message
popup.
Dressing Up Page: After pressing the "start" button, users can dress up
their doll by clicking and dragging accessories and dresses. Functional
buttons display various categories like dresses, shoes, and accessories.
Users could also click on the doll to preview their outfit.
Outfit Page: Showcases different dolls in their "Outfit of the Day,"
providing inspiration for users on how they can dress up their own
dolls. By swiping to left or right to check the different type of
outfit.
Product Showcase Section: Displays individual dresses and shoes.
Clicking these items directs users to the "Mother Chucker's" website for
purchase.
fig 1.6 flow chart
The wireframe is designed to facilitate a smooth and engaging user
experience across four key sections:
1. First Page: This page features a prominently displayed 1:1 pixel doll
alongside a welcoming message. This setup serves as an entry point,
drawing users into the interactive experience.
2. Second Section: Here, users can interact with the dress-up game. This
section is designed for high interactivity, allowing users to easily
click and drag accessories and dresses to style their dolls. The
intuitive design ensures that users can enjoy a seamless and engaging
dress-up experience.
3. Third Section: This section showcases different dolls in their
"Outfit of the Day" (OOTD). It provides users with inspiration on how to
style their dolls, highlighting various outfit combinations and styles.
This section aims to enhance user creativity and engagement by offering
fashion ideas.
4. Fourth Section: The fourth section features individual dresses and
shoes. Each item is clickable, taking users directly to the "Mother
Chucker's" website for purchase. This section serves as a bridge between
the interactive dress-up game and the actual clothing brand,
facilitating a smooth transition from play to shopping.
5. Last Section: There will be the information to check on Mother
Chucker's social media account and website.
The overall design of the flow chart and wireframe ensures that users
are guided through a cohesive and engaging experience, from the initial
greeting to interactive play, fashion inspiration, and finally, to
making purchases and company profile.
Here is the proposal slide:
Reflection
Throughout this project, I learned the importance of flexibility and
adaptation. When initial plans did not work out, pivoting to new ideas and
incorporating local elements enriched the project. The process of designing
an interactive and engaging website also deepened my understanding of
user-centered design principles.
Engaging with the project from concept to execution was a testament to the
power of combining nostalgia with modern design. It reinforced my belief in
creating user experiences that are both meaningful and enjoyable. By
focusing on interactivity and user engagement, I aimed to create a platform
that not only entertains but also connects with users on a personal level.
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